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Question by A_Random · Jan 01 at 12:45 PM · how

Same code recognizes tag but does not run if statement in different script.

I am making this enemy that copies the player's actions. So I also want the enemy to interact with this platform the same way the player does, so I copied the code from the player to the enemy. But the same code in the enemy's script recognizes the tag but does not run the if statement. However, it has been working fine in the player's script.

The Player's, the one that works:

 void OnCollisionEnter2D(Collision2D other)
     {
         if (other.gameObject.tag == "Semi-Solid Platform")
         {
             Vector3 dir = (other.gameObject.transform.position - gameObject.transform.position).normalized;
 
             if (dir.y > 0)
             {
                 tempPos.y += 0.6f;
                 rigidbody2d.velocity = Vector2.up * 20;
                 transform.position = tempPos;
             }
         }
     }

The enemy's, the one that does not work:

 void OnCollisionEnter2D(Collision2D other)
     {
         if (Player.transform.position.x < transform.position.x - 4 | Player.transform.position.x > transform.position.x + 4)
         {
             if (Player.transform.position.x > transform.position.x - 18)
             {
                 if (other.gameObject.tag == "Laser")
                 {
                     audioManager.Play("Laser Hit");
                     Destroy(gameObject);
                     Instantiate(EnemyEffect, transform.position, transform.rotation);
                 }
             }
         }
 
         if (other.gameObject.tag == "Semi-Solid Platform")
         {
             Vector3 dir = (other.gameObject.transform.position - gameObject.transform.position).normalized;
 
             if (dir.y > 0)
             {
                 tempPos.y += 0.6f;
                 rigidbody2d.velocity = Vector2.up * 20;
                 transform.position = tempPos;
             }
         }
 
         Debug.Log(other.gameObject.tag);
     }



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avatar image A_Random · Dec 31, 2021 at 08:41 PM 0
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Never $$anonymous$$d, I figured it out myself, I jest needed to change "tempPos.y += 0.6f;" to "tempPos.y += 1f;" to account for the enemy's size difference.

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