Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
3
Question by luisRodge24 · Nov 13, 2014 at 09:47 PM · gui-text

Why does my GUI Text look so small on my phone but normal in Unity Editor?

I'm new to Unity, so can anyone tell me why all my GUI Text are appearing tiny on my Android phone but in the unity Editor they look normal. For example, i assign one of my Text Gui a font size of 24 and it works inside Unity, but when i build for my device the text just down scale or something, and i have my resolution set for the Galaxy S4 so IDK, any help??

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jeff-Kesselman · Nov 13, 2014 at 09:43 PM 0
Share

Is the font you are using available on your phone?

5 Replies

· Add your reply
  • Sort: 
avatar image
21
Best Answer

Answer by rogaroga · Dec 12, 2016 at 08:57 PM

In case anyone comes back to this, I had the same problem, and it turned out that the setting I had to change to fix it was on the Canvas Scaler Script component of my HUD game object called "UI Scale Mode". I had to change this to "Constant Physical Size" to get my HUD images to show the same in game view of Uinty and on Android phone with high res screen.

Comment
Add comment · Show 6 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tbonetimmons · Jul 09, 2017 at 12:37 PM 0
Share

This totally fixed my issue. Thanks so much!

avatar image BouncinFattyAcid · Nov 25, 2017 at 11:25 PM 0
Share

I'm so glad I found you in 2017. Thanks a lot

avatar image guetta18 · Aug 02, 2018 at 09:26 AM 0
Share

tnx! rellevant also in 2018

avatar image LazyKnight · Mar 13, 2019 at 04:26 PM 0
Share

Thanks! Now it's 2019.

avatar image Clayyface · Jan 07, 2021 at 04:58 PM 1
Share

Appreciation in 2021!

Show more comments
avatar image
1

Answer by FairGamesProductions · Nov 14, 2014 at 01:48 AM

You need to un-check "Pixel Correct" in the GUIText component, and then re-scale the text to the desired size and re-position it.

Pixel Correct makes sure that no matter the resolution the text is sharp, but that also means that its actual scale will change with the resolution. Lower resolution means larger text and higher resolution means smaller text. So your GUIText could look perfect in editor (ie smaller resolution), but it would have a different scale in the player.

If you un-check Pixel Correct, the text always stays the same size and is independent of resolution.

EDIT: To make sure that your text is still sharp even without Pixel Correct, after you turn it off set the "Font Size" to 100, and the scale (in the transform component) to (0.1, 0.1, 0.1), and then make the necessary tweaks.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Graham-Dunnett · Nov 13, 2014 at 09:53 PM

The Galaxy S4 has a 1920x1080 screen resolution. That could easily be higher resolution than the game view window running in the editor.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image luisRodge24 · Nov 13, 2014 at 09:57 PM 0
Share

I have configured the Game view resolution to 1920 x 1080 but it still does not work

avatar image
0

Answer by Maunda · Jul 09, 2017 at 01:14 PM

Just Make A Script Called Auto Correction For The UI

Like The Resolution That I Have Is Aspect Ratio 16:10 And 1280x800 of Pixel It Can Auto Correct The UI Location

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Chamieh · Dec 29, 2020 at 01:02 AM

If you just want to see same sizes you can do it the other way around, go to Game window then change the aspect ratio of your editor ( the default is Free Aspect ) to something compatible with your phone screen resolution.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Edit generated BitmapFont from Unity 4 for use in GUI 3 Answers

How to check value of TextField 1 Answer

Score with gui-Text 3 Answers

Display time on GUIText C# 1 Answer

GUI in Unity 4.6? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges