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Question by Digital_Owl · Feb 11, 2021 at 05:10 PM · combat

Different weapon behaviors on different enemies

Hey guys so i want to make weapons do behave differently with enemies. for e.g. i want sword to deal 100 damage to robots but axe 1 damage and axe 100 damage to zombies but sword 1 damage to them. is there any tutorials you can link below? Thanks!,Hey guys. so i want to make each weapon to deal different damage to enemies. for e.g. sword deals 100 damage do robot but axe does 1. how do i make this? is there any tutorials you can link down below? Thanks!

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Answer by highpockets · Feb 11, 2021 at 06:28 PM

You can gain knowledge of this from just simple tutorials that go through OOP.. I know Unity is redoing the engine to DOTS, but there isn’t as much in the way of docs or tutorials quite yet.


You could start out with a generic base class called Weapon and then get into your child classes from there (Sword and Axe):


 public abstract class Weapon : MonoBehaviour
 {
     protected float damageToFleshyEnemies;
     protected float damageToMetalEnemies;
 
     public abstract void Attack()
     {
         
     }
 }
 
 public class Sword : Weapon
 {
     private void Start()
     {
         damageToFleshyEnemies = 1;
         damageToMetalEnemies = 100;
     }
 }
 
 public class Axe : Weapon
 {
 
     private void Start()
     {
         damageToFleshyEnemies = 100;
         damageToMetalEnemies = 1;
     }
 
 }



That’s just a basic broad idea and does not have any logic, but it’s a base setup to evolve with.

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avatar image GDGames0302 · Feb 13, 2021 at 07:49 PM 0
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