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Question by JustACode · Jan 15, 2021 at 12:48 AM · layermaskcombattop down

How I am making a top down 2d combat script. When the players right attack point touches an object in the enemylayer it will take damage(Testing), but it is not working how do I fix that?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class enemyDetectionScript : MonoBehaviour { public Transform attackPointRight; public playerInfo playerInfo;

 public LayerMask enemyLayer;

 // Start is called before the first frame update
 void Start()
 {
     attackPointRight.parent = null;
 }

 // Update is called once per frame
 void Update()
 {

     // Checks for colliders
     if (!Physics2D.OverlapCircle(attackPointRight.position, 0.2f, enemyLayer))
     {
         playerInfo.currentHealth -= 10;
     }
        
 }

}

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avatar image logicandchaos · Jan 16, 2021 at 03:49 PM 1
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I believe you are currently checking if there is not a collision. Try removing ! also add in Debug.Log() statements to find out what is going on.

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