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Question by JustACode · Jan 13, 2021 at 12:56 AM · movement2d gamecombat

Hello I am working on a overview 2d melee combat system and trying to add onto my player grid movement script.

How do I make so that 2 or more layerMask can be used to stop the player movement. For Example I want to add a enemyLayer to react like my current collidersLayer.


 public float moveSpeed = 2.5f;
 public Transform movePoint;
 public bool inEnemyArea = false;

 public LayerMask colliderLayer;

 // Start is called before the first frame update
 void Start()
 {
     movePoint.parent = null;
 }

 // Update is called once per frame
 void Update()
 {
     transform.position = Vector3.MoveTowards(transform.position, movePoint.position, moveSpeed * Time.deltaTime);

     //Checks if movePoint and player are together to make the movement
     if (Vector3.Distance(transform.position, movePoint.position) <= .05f && !inEnemyArea)
     {
         // Left and Right Movement
         if (Mathf.Abs(Input.GetAxisRaw("Horizontal")) == 1f)
         {
             // Checks for colliders
             if (!Physics2D.OverlapCircle(movePoint.position + new Vector3(Input.GetAxisRaw("Horizontal"), 0f, 0f), 0.2f, colliderLayer))
             {
                 movePoint.position += new Vector3(Input.GetAxisRaw("Horizontal"), 0f, 0f);
             }
         }

         // Up and Down Movement
         else if (Mathf.Abs(Input.GetAxisRaw("Vertical")) == 1f)
         {
             // Checks for colliders
             if (!Physics2D.OverlapCircle(movePoint.position + new Vector3(0f, Input.GetAxisRaw("Vertical"), 0f), 0.2f, colliderLayer))
             {
                 movePoint.position += new Vector3(0f, Input.GetAxisRaw("Vertical"), 0f);
             }
         }
     }

 }
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