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Question by conguerror · Jan 08, 2021 at 12:22 PM · rotationrunrunningrunnerroad

Running straight

I have a runner and character starts by jumping off the cliff to the running road. The thing is that after animation is finished character is always rotating in wrong direction so it falls off the road. (slight degree an it's going bad). What is the adjustment method of this problem? I tried offset of Y axis in animation but it does not help. Question is how to run straight according to road and not to fall off while doing so?

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avatar image conguerror · Jan 08, 2021 at 12:25 PM 0
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I implemented running by just adding speed on z axis

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Answer by conguerror · Jan 09, 2021 at 01:28 PM

Hey guys try to make vice versa. So ground is scrolling(not the player movement)

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Answer by MomkeyDev · Jan 08, 2021 at 03:40 PM

Try to freeze the y rotation in your Rigidbody

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