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Question by jimau · Aug 07, 2020 at 03:49 PM · editorbuildwebgldebugrun

Unity: How to Relaunch WebGL Build From Within Editor

SUMMARY

 

I am looking for a straightforward way to get the port number that the Unity editor is using to serve WebGL test builds after the build's browser window has been closed.

 

I'm supporting Unity students who are not computer savvy. I'd like to know if there's an easy way to get this information from the editor itself, short of rebuilding the project.

 

DETAILS

 

To test my Unity WebGL project from the Unity Editor, I select the menu "File > Build and Run."

 

Menu

 

Once the project is built, a Chrome window opens with a location of the form http://localhost:53587/, where 53587 is a random port number.

 

Browser

 

WHAT I HAVE TRIED

 

Google searches haven't given me an easy way to discover this port.

 

Using Window's Resource Monitor, I can find all the ports unity test servers are listening on, but this method requires many steps and external tools. I'd like know if there is a way within Unity to discover this information.

 

Complicated Method

 

  1. Press Ctrl+R to open the Run window.

  2. Type resmon.exe and press [ENTER]

  3. Select the Network tab

  4. Select the Listening Ports bar

  5. Sort on image by clicking on the image column header

  6. Search for image mono.exe

  7. Get port number(s) from Port column.

 

Browser

 

This is relatively complicated, Windows-specific method and it's inexact; it can return multiple instances of test builds being served. I'd like an easy way of discovering the port being served for the project currently being edited.

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browser.png (7.2 kB)
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