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Question by afasdfasdf · Apr 17, 2019 at 04:47 PM · multiplayerdamagemelee

Multiplayer melee game - client cannot deal damage

Hello guys! I made a simple 3d game using the unity UNET. The problem i am having is that when i join the host as client the client can't deal damage. Help me fix this, please.


 void OnTriggerEnter(Collider col)
     {
         if (isAttacking && alreadyAttacked == false && col.gameObject.tag=="Enemy")
         {
             alreadyAttacked = true;
             if (SceneManager.GetActiveScene().name == "Arena")
             {
                 col.gameObject.GetComponent<Health>().TakeDamage(damage);
  
             }
         }
          
     }

This code gets called when the sword's box collider enters the enemy's collider and sends the damage to the enemy's script.

 public const float maxHealth = 100;
     [SyncVar(hook ="OnChangeHealth")] public float currentHealth = maxHealth;
     public RectTransform healthbar;
  
     public void TakeDamage(float amount)
     {
         if(!isServer)
         {
             return;
         }
  
         currentHealth -= amount;
         if(currentHealth<=0)
         {
             Destroy(this.gameObject);
         }
  
     }
  
     void OnChangeHealth(float currentHealth)
     {
         healthbar.sizeDelta = new Vector2(currentHealth * 2, healthbar.sizeDelta.y);
     }





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