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Question by andi17dermawan · Oct 09, 2020 at 01:24 PM · upload

Upload Texture2D image to Server (PHP)

first im using NativeGallery Package to create Texture2D by select on gallery photo... its works pefectly and my object (Raw Image) has changed

code:

public class ChangeTexture : MonoBehaviour {

 RawImage Raw;
 public void Button()
 {
     PickImage(512);
 }
 public void PickImage(int maxSize)
 {
     NativeGallery.Permission permission = NativeGallery.GetImageFromGallery((path) =>
    {
        Texture2D texture = NativeGallery.LoadImageAtPath(path, maxSize);
        if (texture == null)
        {
            Debug.Log("Couldn't load texture from " + path);
            return;
        }
        Raw = GetComponent<RawImage>();
        Raw.texture = texture;
    }, "Select a PNG image", "image/png");

     Debug.Log("Permission result: " + permission);
 }

}

my question is, how i upload that Texture2D texture to my server... ?

thanks

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Answer by Tanoshimi2000 · Oct 09, 2020 at 01:44 PM

Well, I haven't done this in years, so this information might be out dated, but I used to use the WWW function. That has been replaced with UnityWebRequest. But, in short, the process would be something like this:

  • Create a php page on the server that can receive, process, and rename the picture (you should not trust things uploaded without inspecting them). Let's call it Upload.php

  • Add a reference to the UnityWebRequest and use that object to call that webpage.

Try this: https://docs.unity3d.com/Manual/UnityWebRequest-UploadingRawData.html

But you can also (I believe) still use the WWW class: https://answers.unity.com/questions/1439467/using-unitywebrequest-post-to-upload-image-files.html

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Answer by andi17dermawan · Oct 10, 2020 at 11:34 AM

im using this in unity :

{ WWWForm form = new WWWForm(); byte[] textureBytes = texture.EncodeToPNG(); form.AddBinaryData("Gambar", textureBytes, "images", "images/png"); using (UnityWebRequest www = UnityWebRequest.Post(DBManager.URLStandBy, form)) { yield return www.SendWebRequest(); Debug.Log("Sent"); } }

but its getting error :

NullReferenceException: Object reference not set to an instance of an object UnityEngine.WWWForm.AddBinaryData (System.String fieldName, System.Byte[] contents, System.String fileName, System.String mimeType) (at :0) ChangeTexture+d__5.MoveNext () (at Assets/ChangeTexture.cs:41)

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