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Question by Felix Liu · Nov 14, 2012 at 03:40 AM · debuggpuprofile

How to profile GPU usage on device in the development build?

How to profile GPU usage on device in the development build? when run on device, i can see CPU usage but not GPU usage. Can Profiler calculate GPU usage on real device? How?

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Answer by MachCUBED · Dec 06, 2012 at 08:13 PM

Everything you want to know is at http://docs.unity3d.com/Documentation/Manual/Profiler.html

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avatar image Felix Liu · Dec 07, 2012 at 12:47 AM 0
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I have read this document. But my problem is when I run the app on my device, it only show the cpu usage and the gpu usage is empty. Do you know why? $$anonymous$$y computer is $$anonymous$$acbook Air 2012.

avatar image MachCUBED · Dec 07, 2012 at 01:22 AM 0
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I've had that happen as well on a 2008 24" i$$anonymous$$ac with a Radeon HD 2600 Pro. It says its because the drivers don't support remote GPU profiling and that I should update my drivers. I'm not sure if its a reference to my i$$anonymous$$ac's drivers or my iPhone's.

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