Prevent game objects from resizing when resolution changes
I have a rectangle sprite that animates when a score is reached. Starts offscreen and then move onscreen before moving off-screen again. Works fine. Problem is when I change the resolution for different devices the sprite resizes and doesn't display as intended. The text fields inside the rectangle move outside on some of the resolutions. How can i keep the sprite at the original size regardless of resolution. I have tried Preserve Aspect, Set Native Size, moving anchors but it still resizes. I also tried using a panel. I need the Canvas Scaler to "Scale with screen size" for all my other UI elements but I don't want this to scale with screen size. I tried creating a new canvas inside the main canvas and putting this element inside the new canvas because a "non-root canvas will not be scaled". That came close to working but not on all resolutions. Any Ideas?
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