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Question by IndividualGamesUnity · Nov 21, 2020 at 07:37 AM · blenderblender-exportingblender animationweight

Blender to Unity Weight Painting doesn't transfer.

Can't get weight painted armature and mesh to work smoothly in Unity.

Here's my workflow:

-Do weight painting in Blender.

-Do animations in Blender.

-Export FBX.

-Import in Unity

-Set avatar to humanoid(bones are a perfect match)

But the animation doesn't play as smoothly as in Blender and deformations do not stretch correctly.

In Unity:

alt text

In Blender: alt text

The animations work correctly overall, just doesn't in some parts such as the knee.

Update: Steps to re-create problem

-Create an armature in Blender, extrude a second bone(forming a joint).

-Create two cylinder meshes as "arm" and "elbow", place them to form an jointed appandage(a full arm).

-Join meshes into a single mesh.

-Place mesh to cover the armature.

-Parent mesh to armature(Auto-weight to ease steps, do manual vertex grouping if not)

-Weight paint the mesh to have a smooth human-like joint

-In pose mode bend the joint as if bending an arm(make a simple animation, just one keyframe will do).

-Export armature and mesh as FBX.

-DragNDrop FBX to Unity

-Set animation type (humanoid if you made the whole model, generic if not)

-Problem can be viewed in Animation tab.

Unity Version: 2019.2.6f1

Arm in Blender:

https://youtu.be/T5UAJz2NP0E

Arm in Unity:

https://youtu.be/rbGk0Hdpyh4

Test File:

https://pasteall.org/blend/38a8b86904ea4fb2b984f523b70bc0f2

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Answer by VI6-D-DARK-KING · Jan 28, 2021 at 03:26 AM

Try In Unity

Edit- Project Settings - Other - Skin Weights - Unlimited

Had a similar problem And This Fixed It.

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