Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TimBorquez · Dec 25, 2013 at 07:32 PM · androidmobileaccelerometerheightmagnitude

Can you get the height that you are holding the phone?

relative to where it was before,

so like holding the phone up and then moving it back down to normal playing level and detecting that that happened?

or is magnitude with the accelerometer the best i could do

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by emc233 · Dec 25, 2013 at 08:40 PM

You can get the change in height from this physics mechanics equation :

Displacement= 1/2(acceleration)^2 (assuming device is at rest, zero initial velocity)

Because distance and acceleration are vector quantities you can determine the displacement in the a specific direction as well. For example get displacement in x direction:

Displacement in x direction = 1/2(acceleration in x direction)^2 (zero initial velocity)

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TimBorquez · Dec 26, 2013 at 04:54 AM 0
Share

that seems like what i want, sorry can you do an example with numbers to help with my dumb

avatar image emc233 · Dec 26, 2013 at 06:15 AM 0
Share

Here is a link to the general stuff behind the equation: http://hyperphysics.phy-astr.gsu.edu/hbase/acons.html#c2

Displacement is the output of the function, or what you want. The magnitude of Displacement is distance. Acceleration is the input of the function and the output of the function that calls the internal accelerometer of the device.

Lets look at just displacement in the x direction, say the accelerometer reads "3" in the x direction.

Displacement in x direction = 1/2(3)^2 = 9/2

avatar image TimBorquez · Dec 26, 2013 at 03:23 PM 0
Share

thank you (:

avatar image
0

Answer by Lizakimlin · Nov 10, 2020 at 05:27 AM

@TimBorquez: hi..i'm trying to do the same thing..tracking smartphone height while user holding it...cn anyone help me with unity tutorial..or if you have link that similar...thank you

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

accelerometer speed 1 Answer

Accelerometer - accounting for gravity for arbitrary device angle 1 Answer

How to use accelerometer in a 2d game 1 Answer

Camera linked directly to device orientation 0 Answers

Using the accelerometer to move a player as the real user walks 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges