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Increased build size with new SDK?
Hey,
since I installed the iOS4 on my device and the new XCode 3.2.3, my apps increased drastically in build size. Before my app was about 20 megs, now it's to 31 megs big - without any modifications to the game. That's a huge difference (and a problem, because of the size limit for cell carrier)!
Is it because of the 3.2 Base SDK (not 3.1.3 anymore)? Is there a way to find out, WHY it got this big?
Oh, I'm talking about the Unity iPhone / iPhone SD$$anonymous$$ ... forgot to mention that...
Answer by Tetrad · Jun 14, 2010 at 02:44 PM
Check your target build settings and see if you're compiling for both armv6 and armv7. I think the defaults for that have changed with the new SDK.
Thank you, after setting valid architectures to armv6 on target and building just the active one, it decreased again!
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