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Question by tn73 · Oct 27, 2020 at 04:36 AM · levelif-statementspanelcomplete

Activating Completed Level Panel using if statement

I'm trying to activate the Complete panel when a condition is achieved, the panel is disabled at the start of the scene and I want it to activate when the conditions are met

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class EndScreen : MonoBehaviour { public GameObject Endscreen; // Start is called before the first frame update public void CompleteLevel() {

     if (KeepScore.Score >= 4)
     {
         
         Endscreen.SetActive(true);
     }
 }

}

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