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Question by
citizen_12 · Jul 09, 2014 at 01:01 AM ·
windows store applifetime
OnApplicationPause not called on Windows Store app
I have an OnApplicationPause function in one of my scripts:
public bool isPaused;
void OnApplicationPause( bool pause )
{
isPaused = pause;
}
When I build/run for Windows Store on my Surface (v1), I find that the function is called when the app launches, but it is NOT called when I send the app to the background by hitting the Windows button on the Surface.
I have reproduced the problem in 3 separate Unity projects, including the Stealth sample. I'm using Unity 4.5.1.
Does OnApplicationPause work on Windows Store Apps?
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