Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DoodleDee · Jan 21, 2013 at 10:29 PM · destroybulletlifetime

Destroy bullet after 'lifetime'. Need help please C#

Hi Guys :)

I'm putting together a platform shooter game and I'm having a little trouble getting my bullets to destroy themselves after a certain time. As it's a platform this is proving a serious problem, the bullets carry on down to the next enemy AI and kills it long before the player AI gets there.

I have the following code attached to the bullet prefab to destroy the bullet after a certain amount of seconds. But it's not working -

 public float lifetime = 2.0f;
     
     void  Awake ()
     {
         Destroy(this, lifetime);
     }
 

The bullet prefab is a cyclinder game object, capsule collider with a rigidbody. It has a movement script associated with it to make the projectile... well, project. If it is necessary to post this also please let me know.

I have tried adjusting the lifetime value to see if it makes any difference to no avail. I've never used this type of script before so I'm not sure if I'm using it correctly. Any suggestions greatly appreciated. Be gentle... I'm learning :) Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by Bunny83 · Jan 21, 2013 at 10:34 PM

"this" always refers to the class instance you're in, in other words your script component. When you use Destroy on "this" you will just destroy your script component. What you want it to destroy the whole gameobject your script is attached to:

     Destroy(gameObject, lifetime);
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DoodleDee · Jan 21, 2013 at 10:49 PM 0
Share

Perfect :) Thanks

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help! Can't destroy my bullet object because is a rigidbody 1 Answer

destroy a non-trigger object hitting a trigger object? 1 Answer

Destroy Bullet On Collision? 1 Answer

Cannot destroy instantiated objects 2 Answers

destroy ''fireball'' on collision 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges