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Unity emit one particle system for use throughout game
Hi there,
I'd like to use a particle system to emit a single set of particles once, that are then present throughout the rest of the game.
The idea is that these particles (just some simple spheres for instance) would represent fluid existing within a 3D object. As the 3D object is rotated, these particles would always occupy the bottom of the object.
Is this possible? Playing with lifetime settings I haven't had any luck.
Hope to hear!
What do you mean, you haven't had any luck playing with the lifetime settings? Where is the problem with setting the lifteime to max?
How do I set this to max? If I drag the Start Lifetime continuously to the right it doesn't get to a max, but just keeps going up in number. This didn't occur to me to be the correct way to do it. I was expecting something like a 'Don't destroy' checkbox..
Answer by Graphics_Dev · Mar 05, 2016 at 09:24 PM
Set the lifetime setting to 100000. This is the max number of seconds and is about 28 hours. So as long as your scene won't be up for 28 hours you won't have any problems ;)
Let me know if this helps ;)
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