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Question by WhisperXD · Aug 27, 2018 at 06:55 AM · floatreducesubtracting

how to find out if the float has been successfully reduced ??

hi everyone, i wanna ask about reducing float, then stop reducing when float has been successfully reduced by as much reduceValue,, but i still use Time.deltatime to reduce

     public float health, reduceValue;
 
     private void Update()
     {
                 health -= reduceValue * Time.deltaTime;
         //how can i know health has been reduced by as much reduceValue
         //then health stop reducing or reduceValue change to 0 ??
 
         if (Input.GetKeyDown(KeyCode.X))
         {
             reduceValue = 5;
         }
     }

thanks,,

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Answer by Hellium · Aug 27, 2018 at 07:36 AM

 public float health ;
 private float reduceValue;
 private float remainingReduceValue;
 
  private void Update()
  {
       float reduceDelta = Mathf.Min( reduceValue * Time.deltaTime, remainingReduceValue );
       remainingReduceValue -= reduceDelta ;
       health -= reduceDelta ;

      if( remainingReduceValue <= Mathf.Epsilon )
      {
            reduceValue = 0;
            Debug.Log("Health decreased !");
      }
 
      if (Input.GetKeyDown(KeyCode.X))
      {
          reduceValue = remainingReduceValue = 5;
      }
  }
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avatar image WhisperXD · Aug 27, 2018 at 08:27 AM 0
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thanks a lot,,

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