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Question by Axess · Jan 20, 2018 at 05:31 AM · buildassetbundlereferencingfilesizereduce

Is there anyway to exclude referencing assetbundle from building app?,Can I exclude referencing assetbundle from building app?

For easier to editing layout and adjust sprite position, blah blah blah...

I want to keep referencing the asset in the project.

(In real app, it'll be loaded from assetbundle by script attached in SpriteRenderer object)

Is there anyway to exclude referencing assetbundle from building app?

##### Step 0 #####

Building with nothing in app.

https://imgur.com/hQEqpK8

App file size : 19,273 KB

##### Step 1 #####

Import images into project but not use yet.

https://imgur.com/SYnYMA6

App file size : 19,274 KB

##### Step 2 #####

Use imported images.

https://imgur.com/xzqVrft

App file size : 20,811 KB

##### Step 3 #####

Set images folder only (FOLDER ONLY) as assetbundle.

(All images still "none" assetbundle)

https://imgur.com/gNlnKHO

App file size : 20,811 KB

##### Step 4 #####

Set all images as assetbundle too.

https://imgur.com/dD8822g

App file size : 20,811 KB

##### All results of build apps #####

https://imgur.com/tlIacj9

Well, I want file size to be like Step 0~1 (About 19,270 KB)

Is there anyway to do it?

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