Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jul 16, 2016 at 04:06 PM by Zitoox for the following reason:

Question can't be answered correctly. There's NO answer for this. I give up.

avatar image
0
Question by Zitoox · Jul 12, 2016 at 02:49 AM · buildsizereduce

How to reduce the build's final size?

Ok, so... i am almost finishing my first game, and it is AMAZING! But i am a little concerned about something. Something that actually makes me feel a little bad. My game development folder is around 3.7GB size, and the build game folder is around 700MB. It's nice, because it's still less than 1GB, but i want my game to be "light", and my build is not the actual version, becuase i updated a lot of things in my development folder, and i still need to build it. So, is there a way to compact the build's folder or something? Like a video. HD videos sometimes can be really heavy, and most editors make a compilation of the video, so the size is reduced without compremetting it's quality. Is there something like this, but for Unity??

Comment
Add comment · Show 23
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Zitoox · Jul 12, 2016 at 02:50 AM 0
Share

OBS: Sry if i writed something wrong, english is not my mother language. (But i try)

avatar image tanoshimi Zitoox · Jul 14, 2016 at 06:25 PM 0
Share

please read the replies you've already received. YOU NEED TO LOO$$anonymous$$ AT THE EDITOR LOG to see how mich soace each of your assets is using.

avatar image Zitoox tanoshimi · Jul 14, 2016 at 11:32 PM 0
Share

I am getting confused. WHAT DO I NEED TO DO?

If i open Unity, and select the console, click on it and select "Open editor log" or something like this, because i don't remember the name, i get the "thing" it is shown in the image. I already built many times my game, both normal and development build.

If i open my build, i don't have any menu or something. It's just my build, and the only thing i can do is play my game. There's no option, there's NO menu, and there's no editor log.

The image on the link doesn't exist. And i am using Windows, so, the results are pretty inacurate, because the image in the link clearly is from a $$anonymous$$ac.

Show more comments
avatar image Addyarb · Jul 12, 2016 at 02:57 AM 0
Share

I would start with Unity's guide on this topic.

avatar image Zitoox Addyarb · Jul 12, 2016 at 03:04 AM 0
Share

This just explain what takes more space, and how to reduce textures. I would compress the textures, but they didn't even use 10% of the full size, and ALL my assets are necessary.

avatar image Addyarb Zitoox · Jul 12, 2016 at 03:35 AM 0
Share

Sounds like you've put in the work to remove any unnecessary assets. The only other thing I can think of is to dynamically load / stream your assets ins$$anonymous$$d of keeping them all on-board. However, without knowing what type of game you're making - that may or may not be possible.

What is taking up most of your space?

avatar image tanoshimi · Jul 12, 2016 at 06:11 AM 0
Share

What makes you believe it's an HD video that's making your build so large? Have you looked at the editor log to see the resources used in your build?

avatar image Zitoox tanoshimi · Jul 12, 2016 at 06:58 PM 0
Share

I am not thinking a HD video is making my build large, it was an example, sorry if it seemed that i was talking that i had a HD video in my game. And i can't say this correctly, am i supposed to open the log in a development build, or in the editor? Because if i do this in the editor, it just opens a strange notepad with a lot of random numbers and words that i cannot explain correctly.

avatar image tanoshimi Zitoox · Jul 12, 2016 at 07:28 PM 0
Share

You said that textures represent <10% of your build size, so I'm guessing you already know how to open the editor log, and it's explained in the link @addyarb already gave you. We can't help you reduce the filesize when you still haven't told us what's accounting for it...

Show more comments
avatar image Zitoox · Jul 14, 2016 at 08:35 PM 0
Share

That information doesn't appear in my log. If it appeared, i wouldn't be extending this question so long.

It shows DLL's, memory usage, and LOTS of codes saying (This message is harmless)

avatar image tanoshimi Zitoox · Jul 14, 2016 at 08:47 PM 0
Share

It does, it's near the bottom. And it looks like this:

 Textures      46.1 mb     52.1% 
 $$anonymous$$eshes        100.6 kb     0.1% 
 Animations    12.1 kb     0.0% 
 Sounds        26.1 mb     29.5% 
 Shaders       1.6 mb     1.9% 
 Other Assets  3.2 mb     3.6% 
 Levels        4.3 mb     4.9% 
 Scripts       1.6 mb     1.8% 
 Included DLLs 5.2 mb     5.9% 
 File headers  160.6 kb     0.2% 
 Complete size 88.4 mb     100.0% 

Followed by a list of individual assets, sorted by uncompressed size, so you know which to concentrate on reducing. You did follow the instructions and look at the log after building the game, right?

avatar image Zitoox tanoshimi · Jul 14, 2016 at 10:12 PM 0
Share

Yeah. I think it's a bug!

avatar image Zitoox · Jul 16, 2016 at 03:42 AM 0
Share

I made a video showing everything.

https://youtu.be/D$$anonymous$$-jtiFCVaI

Pls note that my language is different and i had to make everything with my right hand, when i use left for writting and doing everything else. I tried to find in my "thing log" the "%" character and the words "Complete Size". If it was a normal log, as you guys said, it should have these words and this specific character on it, right? Wrong, because it doesn't have.

avatar image tanoshimi Zitoox · Jul 16, 2016 at 07:32 AM 0
Share

The editor log won't have any information about build size unless you make a build first... have you actually done that? The video you posted doesn't show you following Step 1 : Click File Build before opening the editor log, and nor does your console log show that you've just made a build. This is what you should see in the console before opening the editor log (certainly on Unity 5.3.3f1): alt text

build.jpg (17.6 kB)
avatar image Zitoox tanoshimi · Jul 16, 2016 at 04:04 PM 0
Share

Oh no, not again. I refuse to build my game for the 20 time! It's already built normally AND in development mode, i already built it many times and i have it's build folder in my computer right now! It doesn't have the message because i always clear my messages because it's strange to test my game while a random message is in the bottom of the screen.

Show more comments

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

50 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Build size problem, I couldnt reduce it 1 Answer

Iphone Game Build Size 4 Answers

Distribute terrain in zones 3 Answers

Some need Help for reduce Android 3d Game Size Terrain 0 Answers

WebGL build size does not change after reducing textures size 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges