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Question by Pajsen · Oct 27, 2020 at 09:08 PM · unity 2dplayer movementbox collider

Box Collider Blocks Movement,Box Collider Blocks movement after collision

So I'm making a 2d game, the map has box colliders, but when the player object hits the box the movement stops working

Player Movement Script :

using UnityEngine; using System.Collections; public class PlayerMove : MonoBehaviour { public float speed = 0.4f; Vector2 dest = Vector2.zero; void Start() { dest = transform.position; } void FixedUpdate() { // Move closer to Destination Vector2 p = Vector2.MoveTowards(transform.position, dest, speed); GetComponent<Rigidbody2D>().MovePosition(p); // Check for Input if not moving if ((Vector2)transform.position == dest) { if (Input.GetKey(KeyCode.UpArrow) && valid(Vector2.up)) dest = (Vector2)transform.position + Vector2.up; if (Input.GetKey(KeyCode.RightArrow) && valid(Vector2.right)) dest = (Vector2)transform.position + Vector2.right; if (Input.GetKey(KeyCode.DownArrow) && valid(-Vector2.up)) dest = (Vector2)transform.position - Vector2.up; if (Input.GetKey(KeyCode.LeftArrow) && valid(-Vector2.right)) dest = (Vector2)transform.position - Vector2.right; } // Animation Parameters Vector2 dir = dest - (Vector2)transform.position; GetComponent<Animator>().SetFloat("DirX", dir.x); GetComponent<Animator>().SetFloat("DirY", dir.y); } bool valid(Vector2 dir) { Vector2 pos = transform.position; RaycastHit2D hit = Physics2D.Linecast(pos + dir, pos); return (hit.collider == GetComponent<Collider2D>()); } }

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