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Question by OutlawMonkey · Jan 16, 2018 at 10:43 PM · iosxcodelinking

iOS Build Failure - ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1

I can't compile to iOS

I've compiled this same project for wed and for android with no problems whatsoever and I've been reading a few other posts about similar problems but none seems to work.


My development environment is:

  • MacOS High Sierra

  • Unity 2017.3.0f3

  • Xcode 9.2 (9C40b)

  • and I'm trying to release for an iPad3,4 that runs iOS 10.3.3


Xcode show me this error:

 Undefined symbols for architecture armv7:
   "_WindowAlert", referenced from:
       _DataAccess_WindowAlert_m1086371057 in Bulk_Assembly-CSharp_0.o
      (maybe you meant: _DataAccess_WindowAlert_m1086371057)
   "_SyncFiles", referenced from:
       _DataAccess_SyncFiles_m4139220010 in Bulk_Assembly-CSharp_0.o
      (maybe you meant: _DataAccess_SyncFiles_m4139220010)
 ld: symbol(s) not found for architecture armv7
 clang: error: linker command failed with exit code 1 (use -v to see invocation)



Screenshot from Xcode Build

alt text


Screenshot of my Player Settings configurations alt text

screen-shot-2018-01-16-at-41936-pm.png (441.5 kB)
screen-shot-2018-01-16-at-43216-pm.png (91.1 kB)
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Answer by prozario · Oct 17, 2018 at 04:35 PM

I am having the same exact issue with the clang error and the line above that for armv7. I can't figure out what / how to fix this. Xcode is not easy and the anywhere I look, I can't find any solution that works or even gets me closer to solving it.

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