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Question by rehawk · Sep 27, 2020 at 04:56 PM · gameobjectassetsobjectsscriptableobjectversion-control

Version Control and Unity Assets

Hi,

we have massive problems with Plastic SCM and unity. Each time we do merges, Unity seems not to recognize changes to Prefabs or ScriptableObjects. The inspector shows the old states.

The general workaround we have is to mark things dirty. Save project. Revert in SCM. We think it has to do with the order Unity decides to load things.

Is anyone aware of this problem or is there even a solution?

Best, Fred

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