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Question by
Michael_Berna · Jan 29 at 03:59 AM ·
vroculusdebugging
How to test quest 2 in Android mode with play button
This is tough to word, but I'll try to explain. When I use the play button in Unity with the oculus quest 2, it plays on the headset, but it plays as if it was a PC VR headset. I am trying to develop something with Bluetooth and it doesn't work in PC VR mode. This means that I have to build and copy to the headset every time I want to test. Not only is this slow, but it makes debugging difficult not being able to put in breakpoints, see console errors/logs, etc. Is there a way to force it to test on the quest in "android mode" with the play button in the editor?
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