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Question by Decrofts · Dec 27, 2016 at 02:21 PM · animationanimatoranimator controller

Problem with change the animation in blend tree from left to right

Every time that i go from left to the right the animation is not smooth, the animation change to Idle then go to right.


The animator make the change if "Walk"==true then change to walk, else change to Idle. alt text


"X" and "Y" are the variables of the blend tree.alt text


The little Script that make the Character move.

 // Use this for initialization
 void Start () {
     rb=GetComponent<Rigidbody>();
     anim = GetComponent<Animator>();
 }
 
 // Update is called once per frame
 void Update () {
     float moveX = Input.GetAxis ("Horizontal");
     float moveZ = Input.GetAxis ("Vertical");
     anim.SetFloat ("X", moveX);
     anim.SetFloat ("Y", moveZ);
     if (moveX != 0 || moveZ != 0) {
         rb.velocity = new Vector3 (moveX * speed * Time.deltaTime, rb.velocity.y, moveZ * speed * Time.deltaTime);
         anim.SetBool ("Walk", true);
     } else {
         anim.SetBool("Walk",false);
     }
 }

PS: i know that i have to improve the movement script!

animator.png (24.3 kB)
animator.png (33.1 kB)
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Answer by fmonroy · Jun 01, 2020 at 09:01 AM

This a 4 years old answer, I know, but it might be helpful for someone having the same problem, as I did. I fixed it by going into the Project settings, then in the Input Manager, for the Vertial and Horizontal axis movements there's an option called Snap. I unchecked it and the problem was solved.

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