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What is the best way to draw visual helper (skill shoot helper) ?
Hi !
My question is about the visual aid of a player's skill shoot (like in Wildstar). For those who don't know, all skills have a different action's areas who are drawn on the floor. I want to experiment a system where the player only can throw skill shoot.
So my question is : What is the best way to do that in term of performance and/or in term of use ?
I have found two operating methods : GL or create a custom mesh filter and display.
Thanks for your help !
Hi, The projector can be a very good idea, but it need one material by different "skill shoot area" what can be a lot of work, mostly on debug phase.
Thanks for your reply anyway !
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