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[solved] Fire spell trail
Hello, I was looking how to make trail for fireball. I found some solutions myself but they are not as good as I expected so I would be glad if someone who already did it could give me a hint, How to do it maybe even better way. Thanks everyone who will help me with this.
Edit: I'm able to create a trail but not a good one. I can improve it by increasing particle count, but more spells can cause performance problem when every spell would have like 400 active particles.
Edit: I have attached a screenshot how the trail currently looks like and you can see for yourself it isn't quite as good as it should be, there are visible gabs, that I am not able to fill. Currently it has emission of 100/s
Have you tried just using a particle effect with 0 gravity/float and used it as your projectile? The effect will be leaving a trail of particles behind that slowly die.
Well I am able to create trail but the trail looks kinda bad. I can fix it by making it consist of more particles, but well many effects with many particles means low performance. I am able to create a trail but not a trail that would look good enough for an spell. That's why I was wandering if it is normally created in particle system or it involves some scripting.
Try using 2 particle emitters in the same place - one to give detail, and one to fill space in a blurry way. For fire, this could be the flame as detail, and smoke as larger blurry particles.
Answer by adsamcik · Jan 15, 2014 at 04:10 PM
The better way to solve it in Shuriken is to set Particle spawn to distance, this is much more better way since you can really control it!
have solved it thanks to kalamona who made http://u3d.as/content/kalamona/-shuriken-magic-effect-pack/39o Well you can make trail actually pretty easily by adding Trail Renderer (Components/Effects/Trail Renderer). I feel now pretty bad that I didn't thought that there is something like that :/ *
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