Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by adsamcik · Jan 14, 2014 at 07:35 PM · trailspell

[solved] Fire spell trail

Hello, I was looking how to make trail for fireball. I found some solutions myself but they are not as good as I expected so I would be glad if someone who already did it could give me a hint, How to do it maybe even better way. Thanks everyone who will help me with this.

Edit: I'm able to create a trail but not a good one. I can improve it by increasing particle count, but more spells can cause performance problem when every spell would have like 400 active particles.

Edit: I have attached a screenshot how the trail currently looks like and you can see for yourself it isn't quite as good as it should be, there are visible gabs, that I am not able to fill. Currently it has emission of 100/salt text

trail.jpg (221.7 kB)
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MFen · Jan 14, 2014 at 07:41 PM 0
Share

Have you tried just using a particle effect with 0 gravity/float and used it as your projectile? The effect will be leaving a trail of particles behind that slowly die.

avatar image adsamcik · Jan 15, 2014 at 02:51 PM 0
Share

Well I am able to create trail but the trail looks kinda bad. I can fix it by making it consist of more particles, but well many effects with many particles means low performance. I am able to create a trail but not a trail that would look good enough for an spell. That's why I was wandering if it is normally created in particle system or it involves some scripting.

avatar image nesis · Jan 15, 2014 at 03:20 PM 0
Share

Try using 2 particle emitters in the same place - one to give detail, and one to fill space in a blurry way. For fire, this could be the flame as detail, and smoke as larger blurry particles.

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by adsamcik · Jan 15, 2014 at 04:10 PM

The better way to solve it in Shuriken is to set Particle spawn to distance, this is much more better way since you can really control it!

  • have solved it thanks to kalamona who made http://u3d.as/content/kalamona/-shuriken-magic-effect-pack/39o Well you can make trail actually pretty easily by adding Trail Renderer (Components/Effects/Trail Renderer). I feel now pretty bad that I didn't thought that there is something like that :/ *

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Remove trail renderer delay 1 Answer

Raycast trail renderer? 3 Answers

Problem with trial render 0 Answers

How to check if an object is surrounded? 2 Answers

Are trail renderers still lacking dynamic batching? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges