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Question by cloudssj3 · Dec 04, 2020 at 09:08 AM · scripting problemcards

Card game guidance help

I have a simple problem and I think I can do it, but I feel like the idea I have might be overly complicated so I wanted some advice for more experienced unit developers.

I have a button on a canvas right now and a script attached to that button. What I want is every time the player clicks that button a new card is added face up to the player (Adding a card to the player's hand).

I imported a free unity asset pack of the 52 standard card deck and it's currently stored as png in my assets.

Just wanted some guidance on what is a good "Unity" way of doing things instead of my current idea of making every png into a sprite then having all 52 sprites stored as a public gameObject variable to instantiate in my script which I feel is kinda wrong. ,I have a simple problem and I think I can do it, but I feel like the idea I have might be overly complicated so I wanted some advice for more experienced unit developers.

I have a button on a canvas right now and a script attached to that button. What I want is every time the player clicks that button a new card is shown face up to the player.

I imported a free unity asset pack for the 52 standard card deck and it's currently stored as png in my assets.

Just wanted some guidance on what is a good "Unity" way of doing things instead of my current idea of making every png into a sprite then having all 52 sprite stored as a gameObject to instantiate in my script which I feel is kinda wrong.

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Answer by xxmariofer · Dec 04, 2020 at 09:16 AM

There is no a single way of doing this it depends on the project but using scriptableobjects would be a good idea

https://www.youtube.com/watch?v=aPXvoWVabPY

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avatar image cloudssj3 · Dec 04, 2020 at 05:19 PM 0
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Thanks for the link, I'll take a look but so far in the video it does sound a lot better for me than my original idea.

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