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Question by FrozenImpact · Jul 16, 2014 at 04:38 PM · terrainmeshblender

Ingame real-time map editing

Hello :)

Lets say I create a simple game in Unity and then I launch the game. In that game, I would like to edit the map: walls and the ground, by some projectiles or collusions. Basically, lets say I have a wall in front of me and i walk up to the frontal wall or collide it somehow, and it disappears.

So my 2 questions are:

1) Is it possible to do that? Have an ingame map editing. And please don't suggest some workarounds, like have that wall or the walls nearby be destructible models that disappear after collision.

2) What should the map be made of if i am to make this? Plane? Modified Cube with cut out areas and then the collision removing some tiles of the cube?

Thanks a lot!

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avatar image rutter · Jul 16, 2014 at 06:35 PM 0
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This is entirely possible, but it's not something that's built into Unity. You'll have to build it from scratch on your own.

At the end of the day, a game is a series of rendered images. Unity takes care of rendering. It's up to you to decide what it will render.

avatar image FrozenImpact · Jul 16, 2014 at 09:26 PM 0
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Thanks for answering rutter!

You said that it's not built into unity and/or isn't ready to go, but that's not what i want :) I want to create that action with scripts from scratch and my question is, can it be done in the unity engine? Can i modify the mesh vertice coordinates in real time to different values so that the model looks different? And where should I start looking specifically to get started on this? Sorry i'm new to unity :(

Thank you!

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Answer by screenname_taken · Jul 16, 2014 at 09:36 PM

http://docs.unity3d.com/ScriptReference/Mesh-vertices.html

http://answers.unity3d.com/questions/14567/editing-mesh-vertices-in-unity.html

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