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terrain detail mesh painting vs blender
I have an question:
-Iv made low poly mesh (terrain) in blender
-Iv made simple tree also in blender
I want to use detail mesh to paint trees on terrain. How to do it? (bcos i cant make it working)
[iv found here some explenation from one user but i cant understand that :D]
Answer by Owen-Reynolds · Apr 11, 2012 at 12:31 AM
Detail mesh painting is part of the official Unity Terrain system. For example, you can only "paint" and blend grass/dirt/rock textures on Unity Terrain. You can't do that for a cube that you made. Likewise you can only add wavy grass to official terrain, not to a ball.
A terrain mesh from blender is still just a mesh, so you can't use any Terrain tools from Unity on it. You could maybe convert the mesh to a heightmap and import that as Terrain. But, it's probably going to be better just to remake your terrain from scratch, in Unity, with the Terrain type. It works fine once you get some practice, and will probably give better results in the long run.
so i cant convert blender file to prefab and paint this mesh like other rocks,trees that are default in unity?
Sure, you can import the mesh as an FBX. $$anonymous$$aking it a prefab is pointless (prefabs are useful for spawning multiple copies,) but you can do it. But you can still only paint and brush trees on Terrain you made from scratch in Unity.
Answer by pingeon · Apr 20, 2014 at 11:48 PM
Ok so i have problem to understand about importing blender terrain to unity however i am new in unity. i explain my problem and ask you for right way how to do it the best. First i have to mention that i am working on mobile game. it s 2.5D low poly game with using normals maps for better graphic. Camera view is something like this
so problem : I want to work priorities in blender that i mean modeling all things in blender include terrain. import terrain without texture to unity work right .. but not sure how understand texturing because i have big landscape which i painted and sculped in blender .. created normal maps for it and all of this,, so I unwrap this landscape to uv map resolution for example 20 000 x 20 000 pixels ( normals map also) for best resolution if i zoom to it .. is good way how to import terrain textures with this resolution to games for mobile devices without loosing framerate or clogging mobile devices? or is better way how to import this terrain with textures? thanks for answer