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Question by UnityGISTech · Feb 08, 2019 at 06:54 PM · script.resizeterrains

Resize Terrains and adjust Neighbors positions

Hello, is there a way to resize terrain tiles with ScaleFactor and adjust neighborsalt text

i need to do that via scripte :

   private void RescaleTerrains()
     {
             float w_bounds = (maxBounds.x - minBounds.x) * GlobalScaleFactor;
             float h_bounds = (maxBounds.z - minBounds.z) * GlobalScaleFactor;
 
             int s_W = Mathf.FloorToInt(w_bounds / TerrainCountX);
             int s_H = Mathf.FloorToInt(h_bounds / TerrainCountY);
 
             float offest_X = (w_bounds - s_W * newTerrainCountX) / 2;
             float offest_Y = (h_bounds - s_H * newTerrainCountY) / 2;
 
         for (int m = 0; m < terrain.Count; m++)
         {
             TerrainData tdata = terrain[m].terrainData;
             tdata.size = new Vector3(s_W, 0, s_H);
 
             for (int j = 0; j < TerrainCountY; j++)
             {
                 for (int i = 0; i < TerrainCountX; i++)
                 {
                     terrain[m].transform.localPosition = new Vector3(minBounds.x * GlobalScaleFactor + i * s_W + offest_X, 0, minBounds.z * GlobalScaleFactor + j * s_H + offest_Y);
                 }
             }
         }      
 
     }


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