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Question by The_annoying_guy · Oct 27, 2020 at 04:46 PM · instantiateunits

Instantiate at direction(in degrees) + distance(in units)

I dislike Unity's measuring system and need to use relative positions for a project I'm doing. The normal x + y system is working against me, and I need an alternative, but don't know how. Example:


If I want to spawn an object one unit below 0,0; I could instantiate at 0,-1. However, theoretically, I could also tell the engine to instantiate one unit away from 0,0; in the direction 90° around z, and get the same outcome. This means I could create a hexagon with r=1 unit, by creating a point at:

  • 1 unit in direction 0°

  • 1 unit in direction 60°

  • 1 unit in direction 120°

  • 1 unit in direction 180°

  • 1 unit in direction 240°

  • 1 unit in direction 300° This would be way easier than to figure out the exact location of each point beforehand. And with cases like one unit at 45°, I'd avoid the irrational number of √2.


If anyone knows how to hardcode this, or even create a system that I could easily call in code instead of the bulky x,y positions, it would greatly be appreciated. Please feel free to ask for elaboration if my poor wording confuses you. Thanks

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