Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by nj4242 · Dec 09, 2016 at 12:15 PM · clampdragginglocalscalemathf.clampscaledown

MathF.clamp not working!

Hi,

I am scaling my game object on mouse dragging, and I want to restrict the scale values, but the objects doesnt stops scaling to min and max while I am dragging to scale it.

Code block :

 void OnMouseDrag()
 {
     gameObject.transform.localScale = new Vector3(Mathf.Clamp(gameObject.transform.localScale.x, 2.8f, 7.2f), gameObject.transform.localScale.y, 1);
 
 }


Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ralp7 · Dec 09, 2016 at 02:55 PM 2
Share

I'm not sure if i understand what you want to achieve. I wrote this code. I hope it is what you want.

 using UnityEngine;
 using System.Collections;
 
 public class Game$$anonymous$$anager : $$anonymous$$onoBehaviour {
 
     float prev$$anonymous$$ousex = 0f;
 
     private void Start()
     {
         prev$$anonymous$$ousex = Input.mousePosition.x;
     }
 
     private void On$$anonymous$$ouseDrag()
     {
         if (prev$$anonymous$$ousex != Input.mousePosition.x) // if mouse changed position. Simply if dragging...
         {
             float changeAmountx = Input.mousePosition.x - prev$$anonymous$$ousex;
 
             gameObject.transform.localScale = new Vector3($$anonymous$$athf.Clamp(gameObject.transform.localScale.x + (changeAmountx * 0.1f), 2.8f, 7f), gameObject.transform.localScale.y, 1);
 
             prev$$anonymous$$ousex = Input.mousePosition.x;
         }
     }
 }
 
avatar image nj4242 Ralp7 · Dec 10, 2016 at 07:03 AM 0
Share

I want to restrict scaling with a $$anonymous$$imum and maximum value supplied to mathf.clamp, I have nothing to do with mouse positions, I just to restrict scale values, either with clamping or any other work around. Thanks for answering.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Content1of_akind · Oct 07, 2020 at 12:32 AM

Your code helped me figure out what we both needed, hope this helps somebody else, cheers!

 [SerializeField]
 private float xMin, xMax, yMin, yMax
 
 transform.position = new Vector3(Mathf.Clamp(this.transform.position.x, xMin, xMax), Mathf.Clamp(this.transform.position.y, yMin, yMax),0);
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

58 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

2D Camera shakes when player move fast 0 Answers

How to clamp transform.Rotate values? 0 Answers

How to clamp transform.RotateAround using Javascript? 1 Answer

how do i Limit camera rotation on Y-Axis 1 Answer

localScale affecting transform.translate in Unity 5.4.0? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges