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Question by TowerHunter · Nov 19, 2020 at 03:47 PM · movementplayerorientationorbit

Player movement done with rigidbody.addForce together with orbiting around an object.

Hi. I would like to ask you for help. I want my player object to move by adding force to it, and I want it to constantly orbit an object. (a moon lander orbiting a really small moon) Any ideas on how to do it?

I want to maintain the effect of adding force (using RotateAround works more like setting position), and I want my player character to orbit around a bigger object. Player is constantly falling in the direction of this object. User can't really rotate, he can engage thrusters to slow down falling, and move forward/backward/left/right.

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avatar image Llama_w_2Ls · Nov 19, 2020 at 07:22 PM 0
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If you use transform.LookAt() to make the user's space shuttle (im guessing) to always look at the center point of the moon, you can add a force in the update on the rigidbody's tranform.Right, which would cause it to orbit left. @TowerHunter

avatar image TowerHunter Llama_w_2Ls · Nov 20, 2020 at 01:58 PM 1
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I'll try it right away .

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