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Rotate based on distance
How would I make an object Slerp towards a rotation based on distance.
Like:
if object is 100 units away Slerp to 50% of rotation
if object is 0 units away Slerp to 100% of rotation
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How would I make an object Slerp towards a rotation based on distance.
Like:
if object is 100 units away Slerp to 50% of rotation
if object is 0 units away Slerp to 100% of rotation