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Question by mrgenshyr · Jun 02, 2020 at 02:14 AM · vector3transform.rotationquaternion.lookrotationquaternion.slerp

[SOLVED] How to LookRotation in only Y axis

Hi guys, I'm 4-5 days since started unity noob and I'm just making a game, the problem is that I want to program the movement for the camera what just look with smooth movement at the Player, and when I test the game the Camera goes crazy when I move the player trying to just move the camera in the Y-Axis, so this is the code that I have so far:

         Vector3 lookDirection = transform.position - normalCamera.transform.position;
         Quaternion rot = Quaternion.LookRotation(lookDirection);
 
         rot.x = 15.0f;
         rot.z = normalCamera.transform.rotation.z;
         normalCamera.transform.rotation = Quaternion.Slerp(normalCamera.transform.rotation, rot, turnSpeed * Time.deltaTime);

I tried a lot of posts in this forum but I didn't find a direct solution for the problem, I repeat that I'm a unity noob so I can't find the problem, thank for anyone that could help me

Edit:

I solved my problem, so I'll put the code that I got and it worked nice.

 Vector3 lookDirection = transform.position - normalCamera.transform.position;
         Quaternion rot = Quaternion.LookRotation(Vector3.up+lookDirection);
         Quaternion rot2 = Quaternion.Euler(0f, rot.y*48.0f, normalCamera.transform.eulerAngles.z);
 
         normalCamera.transform.rotation = Quaternion.Slerp(normalCamera.transform.rotation, rot2, turnSpeed * Time.deltaTime);

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