Question by
willianjohns · Jun 25, 2019 at 09:10 PM ·
smoothsmoothdampsmoothfollowsmoothingsmoothly
Accelerate float rather than decelerate with Mathf.SmoothDamp
I'm using Mathf.SmoothDamp to slow down my float speed and I succeeded! But I do not know how to speed up the value of this float, I tried to use Mathf.SmoothStep but it slows in both limits, and I now only want to accelerate slowly in the beginning and go to the maximum speed limit, as a real-life acceleration effect, cars and other! Does anyone have any ideas?
Comment
Your answer
Follow this Question
Related Questions
I can't figure out smoothing a rotational move. Tried lerp, slerp, all the stuff. 0 Answers
How to move an object "Smoothly" away from another object? 0 Answers
How do I get players camera to move more/feel smoother 1 Answer
SmoothCameraCrouch 2 Answers
How to make camera follow player from point to point 2 Answers