Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by siddharth3322 · Oct 12, 2015 at 05:40 PM · rotationunity 2dquaternionrotatearoundslerp

Rotate Ball with high speed rotation to slow speed

For my roulette game, I want to rotate ball around centre with higher speed then slowly decrease its speed to 0. At start position for example ball start with speed 100 then at stop position its speed be 0.

I have written following code as per my understanding but going some what wrong in that even rotation cant seem correct one.

 IEnumerator doSpin (float time, float maxAngle)
     {
         float timer = 0.0f;
         float startAngle = transform.eulerAngles.z;
         
         while (timer < time) {
             float angle = ac.Evaluate (timer / time) * maxAngle;
             transform.localRotation = Quaternion.Euler (new Vector3 (0f, 0f, angle + startAngle));
             timer += Time.deltaTime;
             yield return new WaitForSeconds(0.000001f);
         }
 
         transform.localRotation = Quaternion.Euler (new Vector3 (0f, 0f, maxAngle + startAngle));
         wheelController.BallStopAtNumber ();
     }

Using above code ball is moving with same speed, I want changes in speed as per my above description.

Please some one give me suggestion over here. I am available to reply you anytime if you not understand my question.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image siddharth3322 · Oct 14, 2015 at 06:28 AM 0
Share

Anybody has suggestion or example for this? Please give me some help.

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by siddharth3322 · Oct 14, 2015 at 09:03 AM

I got my above question's answer myself only. I writing here for other members usage because they definitely come across in same condition.

Basically I am using Animation Curve for rotation of ball. Then it is solution my question. I change shape of Animation Curve to curve line from flat line. Following image gives you more idea about this.

alt text


screen-shot-2015-10-14-at-23214-pm.png (30.7 kB)
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by alok-kr-029 · Oct 09, 2015 at 10:11 AM

Just a suggestion cant you use coroutins to slow down the speed

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image siddharth3322 · Oct 09, 2015 at 10:19 AM 0
Share

Lets give me one try for this. Reply back to you with some sort of result. Thanks for your quick reply.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

33 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Lerp 180 degrees while holding B and lerp back 180 degrees when let go of B. 2 Answers

LookRotation Vector3 is Zero, Yet Slerp Still Rotates? 2 Answers

How can I instantiate a gameobject facing another gameobject 2D? 0 Answers

Quaternion slerp t parameter never reaches 1 1 Answer

Rotation direction in coroutine 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges