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Question by Jan_Julius · Sep 15, 2014 at 08:46 AM · raycasttransformpositionaxis

calculating my position from another object

I want to use another object and be an exact distance away from it.

What I want basically is my position to be +2 on the y axis alongside the other object

I raycast down, to see where the object is (in this time the object itself is falling) when it reaches it I want it to take it's place +2 on the y axis from the object it's raycasting on

Here is what I have so far

 void FixedUpdate(){
 
 RaycastHit hit;
         Vector3 otherObjectPosition;
 
         //Vector3 direction = transform.TransformDirection(-Vector3.up);
         if (Physics.Raycast(transform.position, -Vector3.up, out hit, 2, ~layerToIgnore)){
             otherObjectPosition = hit.collider.gameObject.transform.position;
             Vector3 temp = transform.position;
 //            transform.position.y = otherObjectPosition.y -= -2;
 
             temp.y = otherObjectPosition.y -= 2;
         
         } else {
             MoveDown();
         }
 }
     public void MoveDown(){
 
             transform.Translate(Vector3.down * Time.deltaTime, Space.World);
 
     }
 

Can someone help me with this because it isn't doing what I'm expecting to do and I can't seem to get it to work.

Thanks,

Jan Julius.

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Answer by RafalDorsz · Sep 15, 2014 at 10:24 AM

I'm assuming the raycasting itself works correctly.

There are 2 problems here:

 //          transform.position.y = otherObjectPosition.y -= -2;

You can't change just one part of a transform.position like that, you can only get its value; and second, I don't know why you're trying to update otherObjectPosition.y by subtracting -2 from it and only then passing this to your transform position, when you just want to change your transform.position.

so this should work:

 Vector3 temp;
 temp = new Vector3(otherObjectPosition.x, otherObjectPosition.y+2, otherObjectPosition.z);
 this.transform.position = temp;

What it does it creates a new Vector3 with all 3 coordinates set to the other object's position in X and Z axes, and +2 its Y axis position.

Alternatively you could just take the other object's position and add a vector to it, like:

 this.transform.position = otherObjectPosition + new Vector3(0.0f, 2.0f, 0.0f);


That is if I understood correctly what it is you're trying to achieve.

Hope it helps

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avatar image Jan_Julius · Sep 15, 2014 at 11:06 AM 0
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Hello RafalDorsz,

Thanks for the answer, this was what I was looking for I appreciate your answer and have learned from it. :)

Thanks!

Jan Julius.

avatar image RafalDorsz · Sep 15, 2014 at 11:22 AM 1
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no problem :) good luck with the project:)

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