Full Body FPS Head Camera rotation
I am creating a true fps game in unity. In this game we have a first person view with a full body with the camera attached to the head of the body skeleton rig. I am using finalik, swat character from mixamo and animations from mixamo. Having watched the star citizen video on how they solved head stabilization of the camera, I managed to do it myself by attaching a fbbik head effector to a gameobject and making the headeffector and the camera look at the headtarget which is a point transform gameobject some distance away in front of the player. But now I have hit a roadblock on rotating the head for the mouse movement. I intend to move the head target using the mouse. But I am not sure how to do it. I tried using trigonometry or parenting the head target to a pivot and rotating the pivot, but both produce very jittery camera movement. Plzz! help me and provide a solution on how to solve the problem.!