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Question by Ego65 · Dec 06, 2015 at 11:52 AM · tutorialsrealtimedata storagestrategybuildings

tutorial how to make a build-up, development strategy game ?

hey at all !
i was looking around to find tuts ( but didnt find ) how to make a ( very basic ) kind of buildup + development game like the Anno series. like exploring the "world" build a Base which produces a harvester, which collects ressources, which are needed to level up the Base or for new advanced buildings etc. etc.
thats a basic part in realtime strategy games. i even found a tut but there the focus is on "realtime war" thats not that what i want.
at the beginning just exploring, building and developing up peacefully :)
a very important challenge ( for me ) will become to handle and save the growing data in the game. just guessing: in arrays or dynamic lists.

so if you know some about that please let me know :)
P.S : it must not be a tut for a complete game, but would help a lot

many thx previously

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avatar image Cherno · Dec 06, 2015 at 12:56 PM 1
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This question is not suited for Unity Answers, I'm afraid. UA is for technical questions with definitive answers, what you are asking is too argumentative so I may have better luck starting a thread in the Unity Forums :)

As always, try to think in smaller steps. What do you need for resource collecting? A Refinery or drop-off point, ofcourse. That leads to a having to create a class for buildings in general, and maybe have the class have a bool "isRefinery" and if it is, then a harvester unit in the game knows that in can go there and drop off the goods. Speaking of which, you also need a harvester, which is a specialized unit. So this could follow the same principle as the refinery. The harvester needs to find resources, so the terrain has to be defined in some way, or maybe there is just a single pile of stuff that can be collected as opposed to an area. Anyway, you also need a pathfinding system so the harvester knows it's way around. And a system for building buildings :) And a UI so the player can control all of it. And make units have armor and energy and weapons. And make them shoot each other. And AI code for the computer opponent. And and and. You will see that this is a very broad topic with hundreds of small apsects that have to be combined, and much of it depends on how you envision it.

avatar image Ego65 Cherno · Dec 06, 2015 at 04:25 PM 0
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somewhere in UA i found a link to the rts style tut so i thought i just try it also here :) you are quiet right that this would become a thing with hundred of aspects which have to be clear before starting. and as a beginner as i am i'm shure i will get lost trying to achiefe it without any tut readed before. well, i dont want the "war thing" i could live without it :) i'm more interested in the management part, which will become hard enough. so if there would be a tut i hoped to get some basic understanding and using it for my needs. my idea was to make a space game in that kind of game and for sure a veeery very basic one at the beginning.

btw: if you would start a thread or a kind of tut in the forum, i would be the first one who follows you there :)

yours

avatar image Cherno Ego65 · Dec 06, 2015 at 06:58 PM 0
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Sorry, I didn't mean to write "I may have better luck starting a thread", I meant you :)

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