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This question was closed May 09, 2015 at 10:25 PM by joshua-lyness for the following reason:

Problem is not reproducible or outdated

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Question by joshua-lyness · Mar 03, 2015 at 09:25 AM · meshgenerationroadcity

Don't we love roads?

so I am planning a city building game, and of course, roads are an issue. I've asked this question before, but I know some more bout dis stuff now.

If you're making a straight road, connected by two nodes, like Quill18 has done, that is offsetting vertices from the nodes, and connecting them with triangles, right? Well that's just procedural mesh generation, which wouldn't allow for making pavements, etc. if I've already got a mesh that I wanna repeat between two nodes, how do I do this? But then shadows start messing up at the point they meet.... So you need to find a way of fixing that. So can you merge vertices?

I've looked everywhere and I can't find anything. Everything is underdeveloped, or not what I'm looking for....

I'm a noob with very little knowledge in coding or unity, but if you can point me in the right direction or give me a good word to google, you're my saviour! Thanks.

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avatar image joshua-lyness · Mar 03, 2015 at 09:47 AM 0
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I have a mesh of a tiny section of the road, it's very basic with a flat plane for the road and two extrusions at the sides for pavement, ($$anonymous$$imalist style) Is there a way of repeating that mesh between two specified vector3's? If you've ever used blender, like an array between the two points? What about merging the vertices that are close to one another like in blenders array feature? <~ to prevent weird shadows.

Come on guys, someone must have an idea, or tried doing something similar......

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