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Question by SgtBurned · Dec 29, 2012 at 12:20 AM · automaticgeneratorcity

Automatic Cityscape Generator

I'm trying to make a City Scape generator, Just basic so far. What I want it to do is to start of with maybe one building and then branch off. So far I have the idea of using a Fractal to generate the city but need help in actually getting it into code. ( I have nothing at the moment and don't know where to start )

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avatar image KodingKaralis · Jan 05, 2016 at 06:00 PM 0
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What exactly is fractal?

If I know what it is I may know how to help.

avatar image ShadyProductions · Jan 05, 2016 at 06:22 PM 0
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What are you looking into 2D or 3D?

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Answer by SleeterSoulfire · Jan 07, 2016 at 08:18 AM

Start basic. Get some prefab buildings and some locations in a couple of arrays, then use Random.Range() to select a random building for each location. That will achieve a randomly generated city without much effort.

Once you have something working you can expand it or change it to be something else; I find having something is always the best way to begin.

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