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neversaydiegaming_unity · Jun 16, 2019 at 01:22 AM ·
generationcubemapprocedural-generationcity
Where should I start on coding procedural Voxel city generation?
I want to make a "Minecraft" like game, but its only cities that spawn, no trees, caves, etc. You can still place and destroy blocks. I have no idea how to procedural create something, and i'm not sure how to implement pre-designed buildings in the current voxel system I have set up.
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