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SimCity-like Terrain Editing: Marching Cubes vs Unity Terrain
Hi! I'm working at a game where I would like real-time terrain editing. The game is supposed to be a kind of a city builder.
I'm working right now with Marching Cubes, but I'm having some problems updating the mesh (holes between chunks etc) when editing. All I really need to do is lower/raise terrain (and add texture depending on height and the slope of the normal).
Is it possible to do this with Unity Terrain? (ex. setHeightMap?) I really like the possibilities with procedural generation, but would it be easier to just use my voxel-data to produce a heightmap for a Unity Terrain? Is real-time editing of Unity Terrain efficient?
I've never really gotten into editing terrains in Unity, so I don't know if there is even any point to using Marching Cubes instead of the built in terrain? How does the terrain in Unity compare to a voxel-based terrain in things like speed, editing and procedural generation?
Answer by Pflobus · Aug 23, 2015 at 01:13 PM
These links might help. https://www.youtube.com/watch?v=9VenodrPzMQ
http://dooglz.tumblr.com/post/21856825838/now-this-is-a-story
This guy said he was able to edit through script, so....
I hope this was helpful!
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