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Question by theUSpopulation · Apr 26, 2021 at 08:57 PM · performanceapplication

Application.Message causes lag spike and I have no idea why,Application.Message in the EditorLoop cases Lag Spikes every few seconds

Hello. Please bear with for I only have a basic surface-level understanding of Unity.

I received an issue today where I would randomly get lag spikes every few seconds. The issue lies with the EditorLoop - more specifically, Application.Message. (see the image below) I am not sure what this is and searching yielded few results. I could not even easily find what Application.Message actually is let alone why it is acting up the way it is.

I tried several things from testing different versions of Unity, reverting back to older versions of the project itself, copying the project in its entirety, among other things. I got no results.

The worst part is that I an not even sure what caused this. I was working on my project. I shut down for the night and everything was fine. The next day, this issue popped up.

I am sorry I do not have much to go off of, but that is my issue - I have no idea what is happening or how to fix it. I would at least like to see if someone else is having the same issue.

Any information at all would be appreciated. Thank you!

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avatar image jowseyy · Nov 09, 2021 at 06:47 AM 0
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Also currently having this issue on 2021.1.17f, no clue why. Seems to only occur when I move the mouse. Have also tried new project, newer/older versions, seems to happen on anything. Also seeing the same high amount of calls from Application.Message.Input, if that's related.

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Answer by Da-Luk · Jan 19 at 04:34 PM

@theUSpopulation I had the same issue and fixed it by removing a USB stick with a different file format system which could have caused a conflict.

I also mentioned it in the following post: [link text][1] https://forum.unity.com/threads/2020-1-2f-editorloop-application-message-lag-spikes.955047/

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