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unity_XejXZ72BeDtW1g · Mar 11, 2020 at 08:08 AM ·
formatexecutable
Executable only works on local Computer
Hi guys,
I want to make an excutable of my unity project. As long as i run it on my computer there are no problems and it works perfectly. As soon as i copy it to my laptop and want to run it there, it crashes. Somehow the data from firebase can't be loaded on my pc. I receive the data, but get an error when i want to display it.
FormatException: Input string was not in a correct format. at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in <c79628fadf574d3a8feae0871fad28ef>:0 at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00013] in <c79628fadf574d3a8feae0871fad28ef>:0 at System.Int32.Parse (System.String s) [0x00007] in <c79628fadf574d3a8feae0871fad28ef>:0 at TimeShift.CutData () [0x000a0] in <c79393be3582408592c4011daa0f1762>:0 at TimeShift.Activate (TimeShift+PlayerSpeed speed) [0x00166] in <c79393be3582408592c4011daa0f1762>:0 at TimeShift.Play () [0x00015] in <c79393be3582408592c4011daa0f1762>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <74e453078bd54000b5e66fef95d4fee7>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <74e453078bd54000b5e66fef95d4fee7>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <82978e49b18a4100bd7df8380ca8f5da>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <82978e49b18a4100bd7df8380ca8f5da>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <82978e49b18a4100bd7df8380ca8f5da>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <82978e49b18a4100bd7df8380ca8f5da>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object)
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