Place 2d objects on a spherical line (in-game)
Hi everyone !
I'm curently getting back to Unity, but starting over with C# instead of JS (not that I remember a lot of JS anyway)
For my little training project, I would like to place objects at the surface of 2D planets in-game, sticking them to a spherical line. (see where the red dots are)

Any ideas how to do it ? I was thinking about 2d colliders but I don't know how I would go about it.
Thanks in advance.
 
                 
                screenshot-4.png 
                (81.9 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
             Follow this Question
Related Questions
How do I check for adjacent tiles of the same type? 1 Answer
Make Blocks stay in the grid 0 Answers
Grid/TileMap rotation not affecting child GameObjects? 0 Answers
Position in grid 1 Answer
Isometric Tilemaps Error 0 Answers