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Question by juliangubbels06 · Sep 06, 2021 at 12:07 PM · androidandroid buildtouchphaseinput.touch

Unity Touch input not working when i built to android

I am using unity 2020.3.ff1 and i'm working on a mobile game. I have inplemented a way to move my player by dragging(code below). When I test this using unity remote 5, it works just fine. However when i try to build it i get an error. I can still press buttons but dragging doesn't work.(HiTouch touch pointer move a lot. The moving distance of X is:39.292603, limit is:60The moving distance of Y is:72.54346, limit is:60)

If someone knows more, please help.

if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0); Vector2 touchPos = Camera.main.ScreenToWorldPoint(touch.position); switch (touch.phase) { case TouchPhase.Began: deltaX = touchPos.x - transform.position.x; deltaY = touchPos.y - transform.position.y; break;

             case TouchPhase.Moved:
                 rb.MovePosition(new Vector2(touchPos.x - deltaX, touchPos.y - deltaY));
                 break;

             case TouchPhase.Ended:
                 rb.velocity = Vector2.zero;
                 break;
         }
     }
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